Dimensional Double Shift Receives Patch 1

Dimensional Double Shift Receives Patch 1

We are so happy to see the Dimensional Double Shift community growing. To continue to foster a strong community and fun experience we are introducing Patch 1, available now. In this patch we have:

  • Revised the flow of the garage so each player has more focused tasks for each car 

  • The garage shift now has a last call similar to the diner!

  • Players now have a short amount of time to rejoin after leaving a shift. If they don’t, their shift adjusts to their absence so remaining players can continue the shift

  • The Gas ‘N Grill now has more things for you to interact with

  • Rings are now shown on gloved hands (Who’d wear a ring over a glove, though?)

  • Streamer Options: Added the ability for streamers to hide room codes

See the full list of patch notes below and don’t forget to join our Discord to find a group or join our Community Play Days!

Full Patch Notes:


Accessibility

  • Pepper grinder can now be used with one hand!

  • Fabricator now displays gear COLORS and PATTERNS for better legibility by all players 

  • Added background images behind character names in subtitles

Garage

  • Changed Hexagon Pistons to Triangles (They’re the strongest shape after all)

  • Added success indication for the USB Stick to the computer

  • Made the gear manufacturing lever a BIT more obvious :D 

  • Upped the level of detail for garage customers when they're in their cars

  • Increase speed of vehicle lowering animation by about 25% (after pulling cables to send it away)

  • USB Stick now respawns on the table after unplugging and dropping it on the floor

  • Made it easier to put oil in the oil tank and made it slightly easier to put the correct amount in

  • Fixed car panels getting stuck halfway open when opening them

  • Improved reachability of panels in the corners of cars

  • Fixed broken animations with some pistons and gears

  • Fixed USB is sometimes getting stuck in its slot

  • Dirty Pistons can now be cleaned by shaking them

  • Added a sticky note to remind you to put the USB drive back when done with it

  • Polished interdependencies between car modules

  • Improved randomization of car modules

  • Engine now takes less fluid to extinguish when on fire (Boooooo)

  • Items thrown onto the floating island now actually collide with the ground

  • Vacuum can be used to clean modules - though there are other methods looks lovingly at the flamethrower

  • The default color of indicator in four button puzzle changes after pressing any button

  • Batteries no longer clips through hands

  • Cars no longer change color as they leave the garage

  • Fixed disappearing USB stick bug

  • Drill is now easier to grab when distance passing

  • Fixed minor networking issues

Diner

  • Burrittos now play rejection SFX when attempting to close an incomplete burrito, even if the tab burrito is still being held. Let’s just keep saying “Burrito” burrito B U R R I T O

  • Burritos can now be closed while still holding the burrito tab B U R R I T O

  • Gave the sprayer a makeover to make it more noticeable

  • Improved customer randomization, we promise Treeattle has more than 12 people :D

  • All players can now catch ice in their hands - don’t blame us if it’s cold though

  • Ticket scanning light has a lil’ more detail

  • Blending the sprayer no longer breaks the blender in certain cases

  • Improved item respawning behaviors

  • Fixed an issue where grinding ice and butter would shoot liquid from the grinder for a very long time… it was like a butter waterful in the diner

  • Fixed an issue with rotating the recipe scanner without an active recipe

  • Fixed lighting on items brought outside of the diner

  • Blended cup liquid now counts as a mystery ingredient. Mmmmm, paper

  • Blender and Grinder are longer available if there are no active roles that use it

  • Improved banana positioning 🍌

Huddle & Hangout

  • Massaged the rewards sequence after finishing a shift for a smoother flow 

  • Added new versions of role icons when selecting a shift 

  • Added fancy effects when there’s one hand in each of the shift portals

  • Improved the appearance of flowers

  • Fixed issue that prevented some players lighting things on fire with the campfire. More fire is ALWAYS good

  • Fixed issue where trophies would go under the table

  • Added collision to the ground next to the dumpster outside of the diner.

Login Room

  • Add even more obvious messaging that hand tracking is not enabled in Login scene

  • When the player first distance grabs the wristband there is no longer a panel that will flash white for a brief moment

NPCs 

  • Tuned NPC emotions because NPCs are people, too, maybe?

  • Ensure customer NPCs are chosen using deck shuffle randomization (guarantee no repeats until all options have been used up)

  • When giving up a shift, Alice will no longer play part of one give up line, then interrupt it with another

Toads 🐸

  • Multiple Toadtorials can now speak at the same time, even though talking over one another is ruuuuuude

  • Toadtorial can no longer be distance passed to another player (try throwing them instead)

  • Fixed Toadtorials subtitle and VO issues

  • Players can no longer burn and destroy toadtorials by holding them in fire - now they just go into fire mode (yes, Toads have a fire mode)

Progression & Unlocks

  • Added new titles - YAY!

  • Fixed several titles not unlocking properly

  • Cleaned up some problems with reward unlock sequence

  • Wrist notifications for avatar item unlocks now stop after a period of time

  • Newly unlocked nametags now show consistent names for all players

Avatars

  • Minor hairstyle cleanup - snip snip!

  • Adjusted ring UI to better reflect the active hand

Misc

  • Fine-tuned grabbing of objects for a better feel 

  • Fixed players with inconsistent networks staying in the garage when disconnected instead of getting moved to the rogin room 

  • If the fire extinguisher is taken from the Garage to the Huddle and left there, it will now respawn bin the garage when players return to it

  • Players can no longer hear other players when their Quest menu is open

  • Gave the scrollbar in the Settings menu a transparent backing for reasons 

  • Fixed grabbing an appliance with a trigger with a closed fist sometimes not causing the trigger to activate

  • Fixed issue where throwing tethered items caused them to respawn incorrectly

  • 'Shift Done' logo no longer persists on additional shifts

  • Fixed certain objects appearing in front of others when they’re actually behind them, Weird.