Owlchemy Labs Shares a First of It's Kind Vision Accessibility Update for Cosmonious High
Today we are excited to share the Vision Accessibility Update for Cosmonious High for Quest 2, PlayStation VR2 and Steam VR! This update adds Blind and Low Vision Accessibility features that allow players to receive game information through audio descriptions using Text To Speech (TTS). Marked as “Vision Assistance Mode” in the game, it allows high contrast and object-highlighting outlines for players with low vision.
Accessibility for people who are legally blind and have low vision is an area that hasn’t been developed, and with “VR for Everyone” being one of Owlchemy’s key pillars, we felt it was essential to take on this challenge. Cosmonious High is the first VR game to have these features and we are so proud of the strides we have made in unsolved areas of accessibility in VR including subtitles, physical accessibility and height accessibility.
Vision Assistance Mode
Vision Assistance toggle added to the desk and new page in the backpack.
Vision Assistance can be turned on and off by double-tapping the assist button while holding the controller to the player’s ear.
High Contrast Object Highlighting - Outlines key objects in the environment.
Haptic Feedback - Additional controller vibrations occur when the player highlights an object and while choosing where the player intends to teleport.
Cancelable audio - Stop object descriptions by pressing the assist button while aiming at the object.
Grab and Release Confirmation - When a player has the assist button held down, it will play audio to inform them when an object has been grabbed and released.
Audio Descriptions
Objects -Audio provides names and information about objects when pressing the assist button while aiming at or holding an object.
Environments - Audio describes the scene upon entry.
Areas - Audio provides location names while choosing where to teleport. Confirmation audio is heard after teleporting.
Tutorials - Audio provides instructions that visual tutorials convey.
We hope you enjoy this update and we will continue towards our goal of making VR for Everyone.