Dimensional Double Shift Patch 2 Notes

Dimensional Double Shift Patch 2 Notes

This R&D program isn’t going to run itself, and our bosses demand that we “make the numbers go brrr” (whatever that means), so Conglomni Corp CEO Conrad Glomni is making his in-game debut this holiday season! He will be your guide during our new weekly Team-Building Exercises, giving ALICE a break to do… whatever it is ALICE does. We’re still figuring that part out.

For a limited time, please enjoy our festively decorated Login Area when you enter the game… and be sure to complement ALICE’s new holiday drip. She’s your manager, after all.

Patch 2 Notes:

The Login Area

  • Introduced voice over to guide players to use hand-tracking if they are holding controllers.

  • Streamlined the first-time user experience to get new employees into their shifts faster!

The Diner

  • The Water Bottle now has more unique clumps when put through the Chop-Chop.

  • We’ve made some visual improvements to iconography and text within the Diner.

  • NPCs in the Diner no longer sit weirdly in their booths.

The Garage

  • Reduced the number of Cars required to successfully complete a Shift.

  • Gil’s Squirt-Gun now squirts reliably and equitably for all players in a Shift, and with improved visuals and usability. Water’s expensive, though, don’t go too wild.

  • Gas Pump buttons now react appropriately when selected with items in hand.

  • Car Modules are now randomized better for players, reducing the chance they will encounter duplicate modules within a Shift.

  • Interacting with Car Modules should be less buggy and more reliable overall.

  • Vehicles no longer momentarily phase out of existence after their roofs are re-attached.

  • Got dirty pistons? You can now clean ‘em up with a seismic shake.

  • A helper Tablet has been added for the Scrapper role to better clarify job expectations from corporate (No excuse now, your review will reflect this).

  • 2-Piston Module with USB stick can now be completed… It wasn’t broken, we were, ummm, testing it.

  • Refresh Cleaner, when brought from Garage to Diner, no longer appears as Fizz-E Soda when blended or used with the Spray Gun.

End-of-Shift

  • Nametag Rewards now appear correctly for all players in a Shift.

  • Trophies no longer occasionally sneak under the table and hide from the player like shy lil’ guys.

  • Improved game performance when cracking open those Reward Crates (But, like, go easy on them, your commitment to violence is worrisome).

General Networking & Stability Improvements

  • Improved omniversal teleportation technology - players should no longer occasionally get stuck on a black screen when coworkers disconnect from a Shift.

  • “Last Call” timer bars now display consistently for all players.

  • Items respawning at player stations are now more reliably grabbable.

  • Tightened up Shift Security Protocols to prevent blocked players from rejoining. Your party, your rules.

  • Extended the timer for players to rejoin after disconnecting or when dropping out of a Shift (Because everyone deserves a coffee break once in a while).

  • “Return to Huddle” teleporters now only activate when everyone’s hands are in. High Five, or would it be a Low Five?

Miscellaneous Goodness

  • Increased the randomization of NPC appearances.

  • Adjusted tooltip text in the ring customization UI to reflect the active hand.