Job Simulator out on Oculus Touch!

Owlchemy believes that getting your hands into VR is the most important facet of a VR experience. We’re happy to announce that Job Simulator is now available as a launch title Oculus Touch! Unbox those Touch controllers and grab your copy of Job Simulator on the Oculus Store:

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Finger guns!
We made sure to support all types of gestures on Touch, including the ever-famous Finger Gun, the Thumbs Up, and more. Your collision geometry even updates based on hand pose, letting you flick objects with your index finger!


Finger guns! New hands! Thumbs ups galore!

Multiple room sizes!
We’ve been spending a ton of time over the past year ensuring the Job Simulator experience feels fantastic on Touch. Our philosophy when it comes to the out-of-box experience for VR is that Job Simulator should “just work” for any room setup, so we have advanced Guardian support to automatically determine the best playspace size and arrangement for players on startup of the game.

Room-scale!
The team at Owlchemy went above and beyond to include room-scale support at launch, making it one of the first at launch to support Oculus’ experimental 3-camera room-scale mode. Plug in an optional third camera and calibrate your room size and we will automagically detect it and auto-select the room-scale arrangement to maximize your job-iness (if that’s not a word, it is now!)

Min-spec madness!
We’ve optimized Job Simulator beyond what we thought originally possible. We now officially support Oculus’ new minimum spec of Nvidia 960 or greater and an intel i3-6100 but instead of the game falling back to 45hz through ASW (Asynchronous Spacewarp), players will get the full native 90hz on that min-spec! Our dedication to optimization and quality consumer experiences has resulted in a performant and smooth game on the widest set of hardware imaginable!

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So much Touch!!

It’s been a ridiculously cool year for us. Consumer VR has now officially launched and we’ve been able to be there through every step! We’re so happy to be able to close out the year with this launch, bringing the joy, discovery, delight, and wild chaotic donut-filled fun of Job Simulator to everyone!

Check out the new trailer featuring Oculus Touch hardware!

Vending machines are stocked. Sandwiches have achieved maximum stackability. Stapler-trajectories are optimized. PREPARE TO JOB. Grab the Oculus Touch version of Job Simulator here!

OwlchemyVR Mixed Reality Update 2

We have an update on our new mixed reality tech! We’ve been adding features since we first announced the OwlchemyVR Mixed Reality tools on our blog:


If you didn’t read the first announcement, read that first for some background on our mixed reality solution.

Showing virtual reality is a huge challenge and with OwlchemyVR’s mixed reality solution, you can combine live video footage with complex virtual reality gameplay in real-time — resulting in the best way to show off the magic of VR.

So, what new features have we been cooking up?

 

DYNAMIC LIGHTING!

We’re now able to utilize real-time per-pixel lighting with our mixed reality tech! See below:


Per-pixel lighting on mixed reality footage in real-time!

  • Using the same lights you’re using in your game to light mixed reality footage allows for a seamless blend of both realities. From muzzle flashes to exploring dark caves to casting magic spells, we’re excited to see what interesting effects can be accomplished!
  • Prior attempts to simulate lighting in mixed reality footage have relied on heavy post production in After Effects or using physical lights on sticks held by people in green screen suits with heavily choreographed shots. Real time lighting solves many issues — now the content can drive all of the lighting effects dynamically.

AUTOMATIC GREEN SCREEN BOUNDING!

Now less green screen area is needed to get fantastic shots with our new green screen bounding solution!


Ceilings, walls, clamps, and lights always seem to enter frame at the worst time — we have a solution!

  • Shooting mixed reality footage generally results in shots where mounts, lights, and non-green-screened areas come into the shot, ruining the footage. Our tech uses a new smart green screen bounding technique to reduce the required green screen coverage so you don’t need to worry about pointing the camera away from the green screen!
  • This enables new types of shots to be pulled off without worrying about panning out of the green screen area, such as wide pans or 360 turnarounds. Now the camera can be pointed in all directions without needing a green screen in view!
  • This also means that very small green screen setups can be utilized much more effectively! Supporting lower end setups will help immensely with wider adoption of mixed reality so that bedroom Youtuber and Twitch streamers will be able to produce quality content at very low cost without high end screens or professional lighting rigs.

TRANSPARENCY!

Yes, properly sorted transparency in mixed reality is 100% possible! See below:


Translucent blending in mixed reality!

  • This is the first time transparencies have been able to be drawn and sorted at proper depth in mixed reality. It finally just works how it should.
  • The limitations of prior implementations of mixed reality have prevented transparencies from functioning but now that we’re in-engine, we can tackle this issue (anyone who has tried this before will tell you it is extremely complex to pull this off, let alone real-time).
  • With proper alpha blending, we can also achieve amazing effects with particles such as having someone stand behind a wall of smoke, in the rain, snow, or any complicated transparent scene.

PRIVATE BETA

We have a ton of features and innovations on the way and this just scratches the surface of what’s possible with real-time in-engine mixed reality. We can’t wait to get this into everyone’s hands.

We are working towards the first private beta with a small group of developers and content creators. If that sounds like something you’d be interested in, sign up here:

Signup for the Owlchemy VR Mixed Reality beta here!

 

HIRING!

P.S. We’re looking for additional computer vision experts at Owlchemy Labs. Reach out to us if you want to help us build the future of VR.

Job Simulator – Out on PlayStation VR!

Hello humans!

THE TIME IS NOW. Job Simulator is currently available on the PlayStation VR! Grab your Move controllers and get ready to fling, toss, grab, eat, pull, twist, and otherwise engage in the endless acts of JOB. You can now purchase Job Simulator from the PlayStation store here!
https://store.playstation.com/#!/en-us/games/job-simulator/cid=UP0503-CUSA05818_00-JOBSIMULATOR0001

This is an amazing day for us. Bringing Job Simulator to PlayStation VR is something we’ve been excited about since we first heard mysterious rumors and elusive tales about the hardware. In these beginning stages of consumer VR, it’s crucial to be able to share these transformative experiences, and PlayStation VR is definitely one of the premier venues for doing so! We’re so excited for all of you to get into the game, and engage in the joyous chaos Job Simulator affords!

Check out our unique method of calibrating to the floor on PS VR in our previous post cataloging the new tech here:
http://owlchemylabs.com/calibrating-floors-on-playstation-vr/

Are you ready to step into the future? PREPARE TO JOB.

-Owls