Next stop, the future.

Over the past 5 months, Owlchemy Labs has been lucky enough to play a part in one of the most incredible, secretive, and fulfilling initiatives we’ve ever been privy to.

We are very excited to finally announce our involvement on the SteamVR project.

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Today we are announcing a brand new Owlchemy Labs IP built exclusively for VR platforms called Job Simulator. It will be playable in SteamVR at Valve’s GDC booth starting March 4th!

The path that lead us to this moment is quite insane, and we’re still in the process of unpacking it all.

Ever since the Oculus Rift Kickstarter, we’ve been fervent believers in the potential of VR and ecstatic about the forthcoming widespread consumer adoption of such a transformative new medium. When the first Oculus development kit was released, we saw the potential and knew it would play a very important part in the future of Owlchemy Labs.

We were lucky to have access to an existing title (Aaaaa! For the Awesome!) that we’d built, which was an incredible match for the Oculus DK1, so we set out to build Aaaaaculus!, one of the first fully-featured VR games. We learned an incredible amount throughout development and the more we explored the fertile design-space that VR affords, the more we wanted to move into this new space. The last two years have been incredible and we’ve managed to accomplish some pretty crazy things:

It’s thrilling to play a part in the upcoming explosion of consumer VR and we’re proud to add another amazing opportunity to the list by being one of only a few select developers building content for some of the most incredible VR hardware in the world.

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Our friends and family have been incredibly supportive by putting up with our vaguebooking™ and cryptic tweets about “the future”. It’s been so hard to keep this stuff to ourselves and can’t wait to talk all about it this week!

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Seeing our company logo along side Valve’s in the HTC announcement keynote is surely a pivotal moment for Owlchemy Labs and we simply cannot wait for folks to experience Job Simulator at GDC.

We’ll have more details in the coming days.

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-Owlchemy Labs

1 month till Dyscourse launch!

Holy moley! 1 month till Dyscourse launches! We’re thrilled! With just under 1 month until Steam launch (stupid February being short!), we’ve got a ton of updates!

GDC ’15 – Dyscourse at Unity booth!

Owlchemy will be at GDC en-force!

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Unity was kind enough to give us a kiosk at the Unity booth to show Dyscourse! Stop by the booth and say hi to Alex or Graeme, grab a postcard, and play the latest build!

We’ll also have a second Owlchemy kiosk for our Unity Asset Store tool ‘Multiplatform Toolkit’ on Friday of GDC so if you’re a Unity developer doing cross platform development, feel free to swing by the booth to get a demo!

ALSO we’ll have one of our top tier Kickstarter rewards (shirts plus a metal suitcase with art book, flask, stickers, and cardboard cutouts inside!) at the booth to see in person. Come on by and see how awesome the Kickstarter merch came out!

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These bad boys won’t be for sale on-site but will be shipping to Kickstarter backers later in March! Mmm… spraypainted metal…

GDC Talks

Alex will be talking words into peoples faces at GDC. You can catch him on the Independent Game Summit (IGS) Production panel on Monday, as well as the Smartphone Summit on Tuesday on a panel about learning from mobile game failures (useful!)

You may also find Alex and Graeme stumbling around San Francisco next week with a slight glaze over their eyes and an overall disheveled, sleep-deprived look. If either one approaches you, don’t panic. Simply avoid direct eye contact and they’ll likely continue zombie-shuffling past you without incident.

Dyscourse trailer!

The amazing Kert Gartner teamed up with Owlchemy to make another video masterpiece.

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His previous work on the Jack Lumber trailer is one of my all time favorite things we’ve ever been a part of at Owlchemy. We’re thrilled to have him work on a trailer for Dyscourse, which will be launching publicly closer to launch.

Oh, and one more thing…

If you’ve been following Owlchemy’s foray into the VR space, you know that we’re absolutely nuts about the future of virtual reality. We’ll be making a biiiiiig VR-related announcement next week for GDC, so keep an eye (or two) out for our VR presence at GDC.

That’s all for now!

-Owls

Dyscourse launch date set! March 25th!

Great news everyone! We have a date!

Dyscourse is launching on March 25th on Steam! :D Woo! This is a BIG game so we’re cranking as fast as we can to push this baby out! We’ve got a bunch of work still left to get to our final gold build, but things are going quite well!

20 minutes of game footage live on Twitch.tv?

What? That’s right. Our very own chief scientist (and janitor) Alex was up on stage at PAX South to show the current build of Dyscourse thanks to the help of the awesome Trin Garritano and Christopher Floyd! Check it out!

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Direct link: http://www.twitch.tv/twitch/c/5965745

Until next time,

-Owlchemy Scientists