Conspiracy theorist hides Steam keys around U.S.

Raw press release below:

Dyscourse conspiracy theorist hides Steam keys around U.S.

Primary cache buried on Hawaii 2.

AUSTIN TEXAS – March 27, 2015 – Two days after the launch of Owlchemy Labs’ interactive choose-your-own-adventure Dyscourse, the developers have announced a geocache hunt for buried Steam keys of their game.

In-game character and curator of an infamous blog about the unknown, Teddy, has supposedly posted to his blog the locations of ten hidden caches of Steam keys distributed throughout the continental US. In an attempt to reveal the truth about what happened during the events on the island, insiders say he has been leaking information containing the whereabouts of these buried Steam keys.

We have been informed that while nine of the ten key-bearing drives are well hidden, the location of the primary cache has already been uncovered but not retrieved. A drive containing 100 Steam keys has been nestled in the trunk of a tree, located on the Cards Against Humanity-owned Hawaii 2 island in central Maine. Supposedly, Teddy’s “off-the-grid advisors” were trusted to plant these devices without being detected by government eyes.

We were able to get ahold of Teddy over a secure line and discuss the details.

“I just have to make sure that the truth makes it out to the right people. If they can play the game, they’ll be able to uncover the lies.” -Teddy

Discussions of the exact whereabouts and current retrieval statuses of each cache seem to be cataloged on ‘T’s Web 1.0 blog, located here: There geocachers will find cataloged photographs of each of these sites.

The developers will be holding a live Twitch stream this Friday at 4pm at with the core team coming together for Q&A and live development commentary for anyone wishing to dig deeper into Dyscourse and the mysteries surrounding the narrative.

Dyscourse – Shipped!

We did it!


Dyscourse is now available on Steam!!

Steam page:

The incomparable Kert Gartner did an amazing trailer for Dyscourse. Check it out!

It’s been a long road since the inception in early 2013 and the Kickstarter in late 2013. Thanks so much to our fans for being there with us every step of the way. You rock!



Job Simulator – A Labor of Love


So, it turns out people really really like Job Simulator! We’re floored at the responses!

Those lucky enough to get into the Valve booth to demo the Vive headset at MWC or GDC likely got a taste of our Job Simulator demo, and here’s what they had to say:

  • IGN
    • I never expected a video game demo in which I grabbed a tomato (and threw it at a robot) to awe me so deeply.
      I … wanna play Job Simulator forever
  • Rock Paper Shotgun
    • Of the game-like experiences I’ve had with the device, it was the best – better even than Valve’s own Portal 2 vignette.
  • Kill Screen
    • This digital kitchen I was transported to tricked me without even having me realize I had been duped. I was tricked into believing.
  • Gizmodo
    • My personal favourite was one where I was transported to a kitchen. I cooked in a virtual kitchen, and it felt so unbelievably real.
  • The Verge
    • I microwaved a tomato, served up a beef steak, and cracked many eggs. This was actually the perfect demo for VR: the rudimentary and clumsy actions I was performing reminded me of those of a young child that’s first getting to know the world around it.
  • Tom’s Hardware
    • Out of all the demos I played, I’d have to say that I had the most fun playing the Job Simulator demo because it was the most interactive of them all.
  • Wired
    • I found myself in the kitchen for the first properly interactive experience of the demo. I soon discovered that there was as much fun to be had playing with the food as there was cooking with it.
  • Maximum PC
    • All of the Valve VR demos were great, but the one that left the biggest lasting impression with me is probably the kitchen/cooking one. It just felt like a complete joy. Ringing the bell, picking up the various objects, opening the fridge… it all felt incredibly natural and instinctive. It didn’t feel like I was experiencing a demo, but instead accomplishing real work.
    • This one [Job Simulator] felt very holodeck-like to me and when I think back to it, I remember like I actually experienced it, as opposed to “played” it.
  • Gamasutra
    • It all felt natural and intuitive (and fun and ridiculous).
  • Telegraph
    • I threw pots and pans around a robot kitchen, chopped up carrots and mushrooms and then microwaved a bottle of wine (it melted into a twisted cube)… It sounds ridiculous, but I was grinning like a lunatic the whole time.
  • BBC
    • The next demo was perhaps the most impressive when it came to interaction. It was a kitchen scene, with food and utensils. At one point I dropped a knife and instinctively hopped out the way before picking it up. My guide laughed – I wasn’t the only person who was instinctively keen to keep the virtual kitchen tidy.


Also check out Jess Conditt’s wonderful overview of the process of working with the early HTC Vive dev kits and being asked to make content early for GDC:

Engadget – How Valve’s secret meeting got devs on board with Steam VR


Here’s a few more stories about Job Simulator after only a few days!

Now that we’ve come out of hiding and shown Owlchemy’s next original game, it’s time to SHIP DYSCOURSE! 😀