Dyscourse – Shipped!

We did it!


Dyscourse is now available on Steam!!

Steam page: http://store.steampowered.com/app/234920/

The incomparable Kert Gartner did an amazing trailer for Dyscourse. Check it out!

It’s been a long road since the inception in early 2013 and the Kickstarter in late 2013. Thanks so much to our fans for being there with us every step of the way. You rock!



Job Simulator – A Labor of Love


So, it turns out people really really like Job Simulator! We’re floored at the responses!

Those lucky enough to get into the Valve booth to demo the Vive headset at MWC or GDC likely got a taste of our Job Simulator demo, and here’s what they had to say:

  • IGN
    • I never expected a video game demo in which I grabbed a tomato (and threw it at a robot) to awe me so deeply.
      I … wanna play Job Simulator forever
  • Rock Paper Shotgun
    • Of the game-like experiences I’ve had with the device, it was the best – better even than Valve’s own Portal 2 vignette.
  • Kill Screen
    • This digital kitchen I was transported to tricked me without even having me realize I had been duped. I was tricked into believing.
  • Gizmodo
    • My personal favourite was one where I was transported to a kitchen. I cooked in a virtual kitchen, and it felt so unbelievably real.
  • The Verge
    • I microwaved a tomato, served up a beef steak, and cracked many eggs. This was actually the perfect demo for VR: the rudimentary and clumsy actions I was performing reminded me of those of a young child that’s first getting to know the world around it.
  • Tom’s Hardware
    • Out of all the demos I played, I’d have to say that I had the most fun playing the Job Simulator demo because it was the most interactive of them all.
  • Wired
    • I found myself in the kitchen for the first properly interactive experience of the demo. I soon discovered that there was as much fun to be had playing with the food as there was cooking with it.
  • Maximum PC
    • All of the Valve VR demos were great, but the one that left the biggest lasting impression with me is probably the kitchen/cooking one. It just felt like a complete joy. Ringing the bell, picking up the various objects, opening the fridge… it all felt incredibly natural and instinctive. It didn’t feel like I was experiencing a demo, but instead accomplishing real work.
    • This one [Job Simulator] felt very holodeck-like to me and when I think back to it, I remember like I actually experienced it, as opposed to “played” it.
  • Gamasutra
    • It all felt natural and intuitive (and fun and ridiculous).
  • Telegraph
    • I threw pots and pans around a robot kitchen, chopped up carrots and mushrooms and then microwaved a bottle of wine (it melted into a twisted cube)… It sounds ridiculous, but I was grinning like a lunatic the whole time.
  • BBC
    • The next demo was perhaps the most impressive when it came to interaction. It was a kitchen scene, with food and utensils. At one point I dropped a knife and instinctively hopped out the way before picking it up. My guide laughed – I wasn’t the only person who was instinctively keen to keep the virtual kitchen tidy.


Also check out Jess Conditt’s wonderful overview of the process of working with the early HTC Vive dev kits and being asked to make content early for GDC:

Engadget – How Valve’s secret meeting got devs on board with Steam VR


Here’s a few more stories about Job Simulator after only a few days!

Now that we’ve come out of hiding and shown Owlchemy’s next original game, it’s time to SHIP DYSCOURSE! 😀


Next stop, the future.

Over the past 5 months, Owlchemy Labs has been lucky enough to play a part in one of the most incredible, secretive, and fulfilling initiatives we’ve ever been privy to.

We are very excited to finally announce our involvement on the SteamVR project.


Today we are announcing a brand new Owlchemy Labs IP built exclusively for VR platforms called Job Simulator. It will be playable in SteamVR at Valve’s GDC booth starting March 4th!

The path that lead us to this moment is quite insane, and we’re still in the process of unpacking it all.

Ever since the Oculus Rift Kickstarter, we’ve been fervent believers in the potential of VR and ecstatic about the forthcoming widespread consumer adoption of such a transformative new medium. When the first Oculus development kit was released, we saw the potential and knew it would play a very important part in the future of Owlchemy Labs.

We were lucky to have access to an existing title (Aaaaa! For the Awesome!) that we’d built, which was an incredible match for the Oculus DK1, so we set out to build Aaaaaculus!, one of the first fully-featured VR games. We learned an incredible amount throughout development and the more we explored the fertile design-space that VR affords, the more we wanted to move into this new space. The last two years have been incredible and we’ve managed to accomplish some pretty crazy things:

It’s thrilling to play a part in the upcoming explosion of consumer VR and we’re proud to add another amazing opportunity to the list by being one of only a few select developers building content for some of the most incredible VR hardware in the world.


Our friends and family have been incredibly supportive by putting up with our vaguebooking™ and cryptic tweets about “the future”. It’s been so hard to keep this stuff to ourselves and can’t wait to talk all about it this week!


Seeing our company logo along side Valve’s in the HTC announcement keynote is surely a pivotal moment for Owlchemy Labs and we simply cannot wait for folks to experience Job Simulator at GDC.

We’ll have more details in the coming days.

-Owlchemy Labs