Woot! PAX was a great success!
We had an absolute blast putting together the booth and having hundreds of players get their hands on our first playable version of Dyscourse.
Thanks to Michael Carriere for the photo!
The demoing went great! The build was somehow surprisingly stable, for being in active development, and we hit only one progression-blocking bug which was fairly easy to avoid once we knew what it was (and has since been fixed ). Demoing in front of thousands and thousands of fans is always a tense moment but everyone on the team did an amazing job pulling together an excellent experience! We received truly valuable feedback from playtesters at PAX and we want to especially thank our Alpha backers for giving essential feedback right before the convention. That was crucial as we were able to act on much of the feedback and use it to inform some decisions made in the last two weeks before the build. Now that the madness is over, we can get back to our regularly scheduled program: continuing full-on production of Dyscourse!
Dyscourse Documentary – Teaser
The documentary we’re producing for the Kickstarter is starting to come along! Alex Smith Videography put together this little 30 second teaser today!
Expect to hear from us soon with more updates on development.
– Your friendly neighborhood Owlchemy