About Owlchemy Labs

owl_header

Who are we?

Owlchemy Labs is a creative game studio with a passion for polished and unique games and VR experiences. Founded in 2010 and based out of Austin, TX, we love building anything that’s oozing with style. We believe that interaction and using your hands is what truly makes virtual reality the most incredible place to build unique content that blows players minds. We tweet our latest updates from @OwlchemyLabs

 

We’re hiring!

It takes insanely great people to build the best VR content in the world, so reach out if you think you fit the bill. See our jobs section for open positions.

 

What Have We Made?

Our titles include physics racer Snuggle Truck, supernatural log-chopper Jack Lumber, VR skydiving game Aaaaaculus!, mobile VR skydiving game Caaaaardboard!, quirky choose-your-own-adventure Dyscourse, and HTC Vive/Oculus Touch/PSVR VR playground Job Simulator. We’re also mid-development on the upcoming HTC Vive VR title Rick and Morty Simulator: Virtual Rick-ality, a collaboration with Adult Swim!

We also founded VR Austin, the Boston Unity Group and the Winnipeg Unity User Group.

 

 

Owlchemy Team:

Alex Schwartz

CEO / Chief Scientist / Janitor
With a background in both AAA and indie game development, Alex stokes the fires and nurtures the science at Owlchemy. His diet consists solely of Texas smoked brisket. Fun fact: he wears VR headsets to sleep, regardless of the comfort implications.

Devin Reimer

CTO / Chief Technical Owl
Coming from both a Flash and Unity background, Devin whips the codebase into submission. He also insists on pronouncing many words in a distinctly Canadian manner, for which he is constantly berated. Fun fact: he strongly believes that floors are the future.

Carrie Witt

Señor Artist and Cat Whisperer
Formerly an Owlchemy intern, Carrie brings her unique brand of angular 2D art and ‘Witt-iness’ to the table, as well as in-depth knowledge of the DC Universe and cat culture. Fun fact: Carrie’s spicy food tolerance is measured in negative numbers.

Graeme Borland

Developer and All-Hat-Wearer
Scholars have debated Graeme’s actual job description since the late 12th century, but before being a code wizard and speed demon at Owlchemy, legend has it Graeme was once an artist. Fun fact: 8 pairs of sunglasses is Graeme’s current on-face record.

Ty Burks

3D Wizard and Vomit Tech Specialist
Ty ensures our polygons are behaving, our UVs are complying, our prefabs remain civilized, and our particles are tuned for optimum juiciness. Fun fact: Ty holds the record for most years using Unity as well as most on-the-job injuries.

Devin Weidinger

Developer and Mastermind
Devin W. (affectionately referred to as American Devin, in contrast to Mr. Devin ‘Molson’ Reimer) adds two parts code, and one part concentrated elbow grease to the Unity melting pot, cooking up game dev meals for the whole team.

John Romanowski

3D Artist and UV King
John ensures all of our artistic assets contain the much needed yet pesky and elusive third dimension. Fun fact: John is possibly the only human on earth enamored by the process of UV mapping.

Max Burgess

Developer and Meme Curator
Max stunned the crowd with his epic memes, but in his spare time, he writes code, manages builds, and subjects himself to unholy VR bugs for the good of the team. Fun fact: In school, Max built a game with the same name as one of our prior titles. For this transgression, he shall be fired. Twice.

Zi Ye

Developer / Physics and Math Genius
Zi’s advanced mathematics and physics wrangling knowledge puts him at the front of the queue whenever the phrase “matrix” or “quaternion” is uttered. Fun fact: Zi doesn’t even need a VR headset to be in VR. He’s virtually unstoppable.

Andrew Eiche

Developer and Producer-Extraordinaire
Ex-drinking-buddy now team member, Andrew ensures an “adult” is always around to prevent office injuries (and as we’ve seen, has been doing a poor job protecting Ty). He also happens to be a talented engineer and producer, which will definitely come in handy!

Joel Bergman

Developer and Moving Target For The Job Bus
Joel was snatched from the grips of Warren Spector and thrown into the fires of production in an impressively short amount of time. He spans multiple projects and is familiar with getting hit by ‘the bus’.

Cy Wise

Owlmancer, Community and Events Wrangler, Science
Preparing for her future tenure at Owlchemy Labs since birth, Cy’s talents know no end. Every challenge on her plate is cleared effortlessly, with the sole exception of figuring out what to put on her business card.

Daniel Perry

Emperor of Sound Waves
Dan has created pleasing sound waves for every single Owlchemy Labs game, from Smuggle Truck to the latest and greatest. His reign as Emperor of Sound Waves carries on so long as his rule is just and beneficent… plus he’s a cool dude.

Ben Hopkins

Mixologist of Realities, Tools, and Future Research
Ben wields the deep hardcore knowledge necessary to merge various realities for the amusement of others. His shaders bend time, space, as well as the will of man while still running smoothly at 90hz.

Mike Leach

Developer / 3rd Party Wrangler
Mike effortlessly spans the gap between engineering and design to ensure jobs are simulated at peak efficiency across many different job environments. He has a closet full of hats, with a background with both engineering and business.

Ben Shore

Secret Arbiter of Secret Character Design
Ben skulks in the shadows, creating fantastic creatures shrouded in mystery. He resides in the exclusive ‘lofts’ of Owlchemy Labs, overseeing the science and ensuring we remain far from the dreaded Uncanny Valley.


Hiring!


Senior Unity Engineer / Team Lead
Owlchemy is actively seeking a Unity expert who has previously led a team or managed teams of engineers. We’re building some of the coolest projects in the world and are leading the way in virtual reality. Join us. Reach out if you’re self-motivated, have great communication skills, and have a solid engineering background so you can join us in building the best VR content in the world. Full relocation packages available. Shoot an email to support@owlchemylabs.com and let us know how we could have made such a terrible mistake to not have yet hired you.

Unity Engineer
Owlchemy is hiring passionate Unity experts who’d be thrilled to work on virtual reality projects, specifically launch titles for major VR platforms. 😉 Reach out if you’re self-motivated, creative, and have a solid engineering background building Unity games so you can join us in our journey to build the best VR content in the world. If we should drop everything and hire you today, please email us at support@owlchemylabs.com.

Animator / 3D Artist Hybrid
We’re looking for a talented Maya generalist with experience both animating and 3D modeling (props, environments, possibly characters). Our artists have the unique challenge of cranking out low-poly props, animated world elements, and anything else you can dream up for our next gen virtual reality projects, specifically launch titles for major VR platforms. 😉 Prior shipped indie or AAA titles required. Reach out if you’re self-motivated, creative, and have a solid art background. Sense of humor absolutely required! 😀 If this sounds like you, shoot us an email at support@owlchemylabs.com.