Who are we?
We are a small, creative, game studio with a passion for polished and unique games and VR experiences. Founded in 2010 and based out of Austin, TX (with an additional office in Winnipeg, MB), we love building anything that’s oozing with style. We’ve assembled a close-knit team of core owls who wear an absurd number of hats and frequently kick major ass at a moments notice. We tweet our latest updates from @OwlchemyLabs
What Have We Made?
Our titles include physics racer Snuggle Truck, supernatural log-chopper Jack Lumber, VR skydiving game Aaaaaculus!, mobile VR skydiving game Caaaaardboard!, quirky choose-your-own-adventure Dyscourse, and HTC Vive VR playground Job Simulator.
With a background in both indie game development and triple-A console development, Alex creates, nurtures, and cleans up after the science at Owlchemy Labs. His wardrobe consists entirely of lab coats and plaid.
Chief Technical Owl
Coming from both a Flash and Unity background, Devin pulls his weight in the codebase like an ox on various uppers. He also insists on pronouncing many words in a distinctly Canadian manner, for which he is constantly berated.
Artisan of all things (not) purple
Formerly Owlchemy Labs’ intern, Carrie has since returned as “Lead Artist With a Vengeance” to bring even more art and ‘Witt-iness’ to the table. Also, as the tallest lumberjack on the team, she’s able to chop those hard-to-reach places.
Developer and all-hat-wearer
Scholars have debated Graeme’s actual job description since the late 12th century, but before being a code wizard on Dyscourse, legend has it that Graeme was once an artist. He keeps typing and video games keep getting made, so he must be doing something right!
3d wizard and vomit tech specialist
Ty’s profile is coming soon. WE SWEAR.
Developer and mastermind
Devin’s profile is coming soon. WE SWEAR.
Developer and physics genius
Zi’s profile is coming soon. WE SWEAR.
Developer and porting wizard
Juan’s profile is coming soon. WE SWEAR.
Here’s a few nice words about Owlchemy Labs:
- Owlchemy Labs on working with Valve on HTC Vive VR content
- Owlchemy Labs Shares Its Formula for Not Going Out of Business!
- Alex Schwartz Interview! Unite 2013 (YouTube)
- Owlchemy Labs Talks VR, Steam Dev Days
- Owlchemy Labs on Porting Games
- Alex from Owlchemy talking about Owlchemy Labs
Hiring VR Unity Programmers
Owlchemy is hiring passionate Unity experts who’d be thrilled to work on virtual reality projects, specifically launch titles for major VR platforms. 😉 Reach out if you’re self-motivated, creative, and have a solid engineering background so you can join us in our journey to build the best VR content in the world. If we should drop everything and hire you today, please email us at the address shown in the upper right corner of the website.