About Owlchemy Labs


Who are we?

We are a creative game studio with a passion for polished and unique games and VR experiences. Founded in 2010 and based out of Austin, TX, we love building anything that’s oozing with style. We’ve assembled a close-knit team of owls who wear an absurd number of hats and frequently kick major ass at a moments notice. We tweet our latest updates from @OwlchemyLabs


What Have We Made?

Our titles include physics racer Snuggle Truck, supernatural log-chopper Jack Lumber, VR skydiving game Aaaaaculus!, mobile VR skydiving game Caaaaardboard!, quirky choose-your-own-adventure Dyscourse, and HTC Vive/Oculus Touch/PSVR VR playground Job Simulator.

We also founded VR Austin, the Boston Unity Group and the Winnipeg Unity User Group.



Owlchemy Team:

Alex Schwartz

CEO / Chief Scientist
With a background in both AAA and indie game development, Alex stokes the fires and nurtures the science at Owlchemy. His diet consists solely of Texas smoked brisket. Fun fact: he wears VR headsets to sleep, regardless of the comfort implications.

Devin Reimer

CTO / Chief Technical Owl
Coming from both a Flash and Unity background, Devin whips the codebase into submission. He also insists on pronouncing many words in a distinctly Canadian manner, for which he is constantly berated. Fun fact: he strongly believes that floors are the future.

Carrie Witt

Señor Artist and Cat Whisperer
Formerly an Owlchemy intern, Carrie brings her unique brand of angular 2D art and ‘Witt-iness’ to the table, as well as in-depth knowledge of the DC Universe and cat culture. Fun fact: Carrie’s spicy food tolerance is measured in negative numbers.

Graeme Borland

Developer and All-Hat-Wearer
Scholars have debated Graeme’s actual job description since the late 12th century, but before being a code wizard and speed demon at Owlchemy, legend has it Graeme was once an artist. Fun fact: 8 pairs of sunglasses is Graeme’s current on-face record.

Ty Burks

3D Wizard and Vomit Tech Specialist
Ty ensures our polygons are behaving, our UVs are complying, our prefabs remain civilized, and our particles are tuned for optimum juiciness. Fun fact: Ty holds the record for most years using Unity as well as most on-the-job injuries.

Devin Weidinger

Developer and Mastermind
Devin W. (affectionately referred to as American Devin, in contrast to Mr. Devin ‘Molson’ Reimer) adds two parts code, and one part concentrated elbow grease to the Unity melting pot, cooking up game dev meals for the whole team.

John Romanowski

3D Artist and UV King
John ensures all of our artistic assets contain the much needed yet pesky and elusive third dimension. Fun fact: John is possibly the only human on earth enamored by the process of UV mapping.

Max Burgess

Max, although fairly new to the team, writes code, keeps builds at bay, and subjects himself to unholy VR bugs for the good of the team. Fun fact: In school, Max built a game with the same name as one of our prior titles. For this transgression, he shall be fired.

Dave Carrigg

Dave was a long time shady figure, skulking in the shadows near the Owlchemy Labs with questionable intent. He maintained his distance until one day he was unmasked as… a super legit programmer. So we hired him and he’s pretty cool.

Andrew Eiche

Developer and Producer
Ex-drinking-buddy now team member, Andrew ensures an “adult” is always around to prevent office injuries. He also happens to be a talented engineer and producer, which will definitely come in handy!

Zi Ye

Developer / Physics and Math Genius
Zi’s advanced mathematics and physics wrangling knowledge puts him at the front of the queue whenever the phrase “matrix” or “quaternion” is uttered. Fun fact: Zi doesn’t even need a VR headset to be in VR. He’s virtually unstoppable.

Alexander Brandon

Audio Specialist
With many years of AAA audio production experience, Alexander wields the unique ability to bring the sounds of objects hitting a table to the table. Fun fact: Alexander was creating game audio prior to the big bang.


Other things!

Here’s a few nice words about Owlchemy Labs:

Hiring VR Unity Programmers
Owlchemy is hiring passionate Unity experts who’d be thrilled to work on virtual reality projects, specifically launch titles for major VR platforms. 😉 Reach out if you’re self-motivated, creative, and have a solid engineering background so you can join us in our journey to build the best VR content in the world. If we should drop everything and hire you today, please email us at the address shown in the upper right corner of the website.